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Thread Statistics | Show CCP posts - 1 post(s) |

Adrie Atticus
The Shadow Plague The Bastion
174
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Posted - 2014.07.22 12:00:00 -
[1] - Quote
After this fix we'd have: High sec: 1090 Low sec: 4111 Jove: 230 W-space: 2499
How is this going to make the game better?
Edit: crap, i got trolled into a GRRRGOONS thread...
Well playerd SS. |

Adrie Atticus
The Shadow Plague The Bastion
174
|
Posted - 2014.07.22 13:59:00 -
[2] - Quote
Snot Shot wrote:Adrie Atticus wrote:After this fix we'd have: High sec: 1090 Low sec: 4111 Jove: 230 W-space: 2499
How is this going to make the game better? What are you talking about?
Well sovless space is equally conquerable as lowsec systems which are not part of the FW space, hence one might as well save time and reclassify it as lowsec if sov is no more.
NPC null is already full of bads who cannot fight with anything else than maledictions, we'd just expand that to whole of nullsec. |

Adrie Atticus
The Shadow Plague The Bastion
174
|
Posted - 2014.07.22 15:19:00 -
[3] - Quote
Phaade wrote:Adrie Atticus wrote:Snot Shot wrote:Adrie Atticus wrote:After this fix we'd have: High sec: 1090 Low sec: 4111 Jove: 230 W-space: 2499
How is this going to make the game better? What are you talking about? Well sovless space is equally conquerable as lowsec systems which are not part of the FW space, hence one might as well save time and reclassify it as lowsec if sov is no more. NPC null is already full of bads who cannot fight with anything else than maledictions, we'd just expand that to whole of nullsec. Except for, you know, players build the stations, and stuff..... You don't understand much.
You didn't read the original post, did you? All player built outposts would be flipped to NPC stations. |

Adrie Atticus
The Shadow Plague The Bastion
174
|
Posted - 2014.07.22 16:35:00 -
[4] - Quote
Quote:Anyways, just remember getting rid of SOV is the request, everything else after that is on the table for discussion and tweaks but current 0.0 is so bound up by these millions of HP that it badly needs a good enema to get this game moving again.
I re-read the OP, you didn't state what would be the benefit of getting rid of Sov outside of subjective opinions.
Can you elaborate what the game would gain from the change? |

Adrie Atticus
The Shadow Plague The Bastion
174
|
Posted - 2014.07.22 17:20:00 -
[5] - Quote
Snot Shot wrote:Adrie Atticus wrote:I re-read the OP, you didn't state what would be the benefit of getting rid of Sov outside of subjective opinions.
Can you elaborate what the game would gain from the change? How bout we do this, you tell us what the benefit is now for wasting thousands of hours/peoples time shooting, anchoring, blue balling, and alarm clocking for timers and IGÇÖll go into great detail as to what the game would gain for not having to do that. Now before you get side tracked reeling off all the benefits of GÇ£owning SOVGÇ¥GǪGǪGǪ.. aka, Jump Bridges, Cyno Gens, Jammers, CSAAs, and all the other SOV driven items. Without getting to f***ing complicated, IGÇÖm pretty sure most of you guys can figure out how to tie those back into the system without turning 0.0 into the same mess itGÇÖs in nowGÇ¥. ThatGÇÖs where CCP and players can get creativeGǪGǪ  .
Structure timers are stupid and should be nuked, I agree on that fully. Nuking the whole sov system is a tad erratic. Sometimes you need to put a sick animal down, but what if we try a less lethal remedy first?
Also I love it how you demand people to defend the status quo and at the same time cannot explain why your implementation would be best for the game.
How about it? |
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